import ADTs.PointADT;
import Gameplay.Level;
import Gameplay.Player;
import junit.framework.Assert;
import junit.framework.Test;
import junit.framework.TestCase;
import junit.framework.TestSuite;



public class PlayerTest extends TestCase {
	public static Test suite() {
		return new TestSuite(PlayerTest.class);
	}
	
	public void testSetter(){
		Player p = new Player();
		PointADT point = new PointADT(1,3);
		p.setAcceleration(point);
		Assert.assertTrue(p.getAcceleration().getX() == 1 && p.getAcceleration().getY() == 3);
	}
}
